Async I/O has forever been a hot topic of discussion in Rust, but over the
past year we’ve seen some significant advances in this domain with the
futures
crate an the Tokio project. We’ll start off by taking a look at
where we are today with the async I/O ecosystem in Rust, highlighting a number
of the features we’ve added in both the libraries and the language over the
past year. We’ll then take a deep dive into Tokio itself, seeing how it capitalizes
on some of Rust’s greatest strengths by going Back to Futures and
gets our DeLorean up to 88mph.